view src/share/vm/gc_implementation/g1/concurrentMarkThread.hpp @ 2034:7e37af9d69ef

7011379: G1: overly long concurrent marking cycles Summary: This changeset introduces filtering of SATB buffers at the point when they are about to be enqueued. If this filtering clears enough entries on each buffer, the buffer can then be re-used and not enqueued. This cuts down the number of SATB buffers that need to be processed by the concurrent marking threads. Reviewed-by: johnc, ysr
author tonyp
date Wed, 19 Jan 2011 09:35:17 -0500
parents 4e0094bc41fa
children d30fa85f9994
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 * published by the Free Software Foundation.
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
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#include "gc_implementation/shared/concurrentGCThread.hpp"

// The Concurrent Mark GC Thread (could be several in the future).
// This is copied from the Concurrent Mark Sweep GC Thread
// Still under construction.

class ConcurrentMark;

class ConcurrentMarkThread: public ConcurrentGCThread {
  friend class VMStructs;

  double _vtime_start;  // Initial virtual time.
  double _vtime_accum;  // Accumulated virtual time.

  double _vtime_mark_accum;
  double _vtime_count_accum;

  virtual void run();

  ConcurrentMark*                  _cm;
  volatile bool                    _started;
  volatile bool                    _in_progress;

  void sleepBeforeNextCycle();

  static SurrogateLockerThread*         _slt;

  // Constructor
  ConcurrentMarkThread(ConcurrentMark* cm);

  static void makeSurrogateLockerThread(TRAPS);
  static SurrogateLockerThread* slt() { return _slt; }

  // Printing
  void print_on(outputStream* st) const;
  void print() const;

  // Total virtual time so far.
  double vtime_accum();
  // Marking virtual time so far
  double vtime_mark_accum();
  // Counting virtual time so far.
  double vtime_count_accum() { return _vtime_count_accum; }

  ConcurrentMark* cm()     { return _cm; }

  void set_started()       { assert(!_in_progress, "cycle in progress"); _started = true;  }
  void clear_started()     { assert(_in_progress, "must be starting a cycle"); _started = false; }
  bool started()           { return _started;  }

  void set_in_progress()   { assert(_started, "must be starting a cycle"); _in_progress = true;  }
  void clear_in_progress() { assert(!_started, "must not be starting a new cycle"); _in_progress = false; }
  bool in_progress()       { return _in_progress;  }

  // This flag returns true from the moment a marking cycle is
  // initiated (during the initial-mark pause when started() is set)
  // to the moment when the cycle completes (just after the next
  // marking bitmap has been cleared and in_progress() is
  // cleared). While this flag is true we will not start another cycle
  // so that cycles do not overlap. We cannot use just in_progress()
  // as the CM thread might take some time to wake up before noticing
  // that started() is set and set in_progress().
  bool during_cycle()      { return started() || in_progress(); }

  // Yield for GC
  void            yield();

  // shutdown
  void stop();