# # There exist several targets which are by default empty and which can be # used for execution of your targets. These targets are usually executed # before and after some main targets. They are: # # .build-pre: called before 'build' target # .build-post: called after 'build' target # .clean-pre: called before 'clean' target # .clean-post: called after 'clean' target # .clobber-pre: called before 'clobber' target # .clobber-post: called after 'clobber' target # .all-pre: called before 'all' target # .all-post: called after 'all' target # .help-pre: called before 'help' target # .help-post: called after 'help' target # # Targets beginning with '.' are not intended to be called on their own. # # Main targets can be executed directly, and they are: # # build build a specific configuration # clean remove built files from a configuration # clobber remove all built files # all build all configurations # help print help mesage # # Targets .build-impl, .clean-impl, .clobber-impl, .all-impl, and # .help-impl are implemented in nbproject/makefile-impl.mk. # # NOCDDL # Environment MKDIR = mkdir CP = cp CCADMIN = CCadmin RANLIB = ranlib # NOTE: the following variables are passed in from # the prism-d3d/build.xml file ifndef DIST_DIR DIST_DIR = dist endif ifndef BUILD_DIR BUILD_DIR = build endif ifndef PRISM_D3D_CLASS_DIR PRISM_D3D_CLASS_DIR = ../prism-d3d/build/classes endif ifndef PRISM_DEP_CP PRISM_DEP_CP = ../prism-ps/build/classes\;../prism-common/build/classes\;../javafx-geom/build/classes\;../glass/glass/build/classes endif ifndef FXC_ARCH FXC_ARCH = x86 endif ifndef CONF CONF = Release endif SRC_DIR = src PRISM_LIB = $(DIST_DIR)/prism-d3d.dll PRISM_MAP = $(DIST_DIR)/prism-d3d.map PRISM_PDB = $(DIST_DIR)/prism-d3d.pdb PRISM_PKG = com.sun.prism.d3d PRISM_PKG_PATH = $(subst .,/,$(PRISM_PKG)) PRISM_JNI_PKG = $(subst .,_,$(PRISM_PKG)) SRC_HLSL_3D_DIR = $(SRC_DIR)/hlsl BUILD_HLSL_3D_DIR = $(BUILD_DIR)/hlsl JNI_INCLUDES = \ $(BUILD_DIR)/$(PRISM_JNI_PKG)_D3DContext.h \ $(BUILD_DIR)/$(PRISM_JNI_PKG)_D3DGraphics.h \ $(BUILD_DIR)/$(PRISM_JNI_PKG)_D3DPipeline.h \ $(BUILD_DIR)/$(PRISM_JNI_PKG)_D3DResourceFactory.h \ $(BUILD_DIR)/$(PRISM_JNI_PKG)_D3DShader.h \ $(BUILD_DIR)/$(PRISM_JNI_PKG)_D3DSwapChain.h \ $(BUILD_DIR)/$(PRISM_JNI_PKG)_D3DVertexBuffer.h INCLUDES = \ $(SRC_DIR)/D3DBadHardware.h \ $(SRC_DIR)/D3DContext.h \ $(SRC_DIR)/D3DPipeline.h \ $(SRC_DIR)/D3DPipelineManager.h \ $(SRC_DIR)/D3DResourceManager.h \ $(SRC_DIR)/TextureUploader.h \ $(SRC_DIR)/Trace.h \ $(SRC_DIR)/interface.h \ $(SRC_DIR)/D3DLight.h \ $(SRC_DIR)/D3DMesh.h \ $(SRC_DIR)/D3DMeshView.h \ $(SRC_DIR)/D3DPhongMaterial.h \ $(SRC_DIR)/D3DPhongShader.h HLSL_3D_INCLUDES = \ $(SRC_HLSL_3D_DIR)/devColor.h \ $(SRC_HLSL_3D_DIR)/psConstants.h \ $(SRC_HLSL_3D_DIR)/psMath.h \ $(SRC_HLSL_3D_DIR)/psConstants.h \ $(SRC_HLSL_3D_DIR)/vs2ps.h \ $(SRC_HLSL_3D_DIR)/vsConstants.h \ $(SRC_HLSL_3D_DIR)/vsDecl.h \ $(SRC_HLSL_3D_DIR)/vsMath.h VS_SRC = $(SRC_DIR)/PassThroughVS.hlsl VS_INCLUDE = $(BUILD_DIR)/PassThroughVS.h PS_3D_SRC = $(SRC_HLSL_3D_DIR)/Mtl1PS.hlsl PS_3D_INCLUDE = $(BUILD_HLSL_3D_DIR)/Mtl1PS.h VS_3D_SRC = $(SRC_HLSL_3D_DIR)/Mtl1VS.hlsl VS_3D_INCLUDE = $(BUILD_HLSL_3D_DIR)/Mtl1VS_Obj.h OBJS = \ $(BUILD_DIR)/D3DGraphics.obj \ $(BUILD_DIR)/D3DPipeline.obj \ $(BUILD_DIR)/D3DPipelineManager.obj \ $(BUILD_DIR)/D3DResourceManager.obj \ $(BUILD_DIR)/D3DResourceFactory.obj \ $(BUILD_DIR)/D3DContext.obj \ $(BUILD_DIR)/D3DContextInit.obj \ $(BUILD_DIR)/D3DShader.obj \ $(BUILD_DIR)/TextureUploader.obj \ $(BUILD_DIR)/D3DLight.obj \ $(BUILD_DIR)/D3DMesh.obj \ $(BUILD_DIR)/D3DMeshView.obj \ $(BUILD_DIR)/D3DPhongMaterial.obj \ $(BUILD_DIR)/D3DPhongShader.obj \ $(BUILD_DIR)/D3DPhongShaderGen.obj \ $(BUILD_DIR)/Trace.obj JAVAH = $(shell cygpath -u $(JDK_HOME)/bin/javah) FXC = $(shell cygpath -u $(DXSDK_PATH)/utilities/bin/$(FXC_ARCH)/fxc) LINK = link.exe CC = cl.exe LINK_PARAMS = -dll -out:$(PRISM_LIB) -pdb:$(PRISM_PDB) -map:$(PRISM_MAP) -nologo /manifest /opt:REF /incremental:no user32.lib CC_PARAMS += -nologo -Fd$(BUILD_DIR)/ -W3 -DUNICODE -D_UNICODE -DWIN32 -D_LITTLE_ENDIAN -D_STATIC_CPPLIB -I$(BUILD_DIR) -I$(SRC_DIR) -I$(JDK_HOME)/include -I$(JDK_HOME)/include/win32 -I$(DXSDK_PATH)/Include -c ifeq ($(CONF), Release) CC_PARAMS += -Zi -O2 -Oi -MD else LINK_PARAMS += /debug CC_PARAMS += -Zi -Od -DDEBUG -MDd endif ifeq ($(NO_PERF_CONT), true) CC_PARAMS += -DNO_PERF_COUNTERS endif # build build: .build-pre $(PRISM_LIB) .build-post $(PRISM_LIB) : $(OBJS) $(LINK) $(LINK_PARAMS) $^ $(BUILD_DIR)/%.obj : $(SRC_DIR)/%.cc $(JNI_INCLUDES) $(VS_INCLUDE) $(VS_3D_INCLUDE) $(PS_3D_INCLUDE) $(INCLUDES) $(CC) $(CC_PARAMS) -Fo$@ $< $(VS_INCLUDE) : $(VS_SRC) $(FXC) /nologo /T vs_3_0 /Fh $(VS_INCLUDE) /E passThrough $(VS_SRC) $(PS_3D_INCLUDE) : $(PS_3D_SRC) $(HLSL_3D_INCLUDES) $(FXC) /nologo /T ps_2_0 /Fh $(PS_3D_INCLUDE) /DSpec=0 /DSType=0 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_i.h /DSpec=0 /DSType=0 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s1n.h /DSpec=1 /DSType=0 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s2n.h /DSpec=2 /DSType=0 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s3n.h /DSpec=3 /DSType=0 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s1a.h /DSpec=1 /DSType=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s2a.h /DSpec=2 /DSType=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s3a.h /DSpec=3 /DSType=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s1s.h /DSpec=1 /DSType=2 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s2s.h /DSpec=2 /DSType=2 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s3s.h /DSpec=3 /DSType=2 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b1n.h /DSpec=1 /DSType=0 /DBump=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b2n.h /DSpec=2 /DSType=0 /DBump=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b3n.h /DSpec=3 /DSType=0 /DBump=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b1a.h /DSpec=1 /DSType=1 /DBump=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b2a.h /DSpec=2 /DSType=1 /DBump=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b3a.h /DSpec=3 /DSType=1 /DBump=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b1s.h /DSpec=1 /DSType=2 /DBump=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b2s.h /DSpec=2 /DSType=2 /DBump=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b3s.h /DSpec=3 /DSType=2 /DBump=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s1ni.h /DSpec=1 /DSType=0 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s2ni.h /DSpec=2 /DSType=0 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s3ni.h /DSpec=3 /DSType=0 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s1ai.h /DSpec=1 /DSType=1 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s2ai.h /DSpec=2 /DSType=1 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s3ai.h /DSpec=3 /DSType=1 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s1si.h /DSpec=1 /DSType=2 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s2si.h /DSpec=2 /DSType=2 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_s3si.h /DSpec=3 /DSType=2 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b1ni.h /DSpec=1 /DSType=0 /DBump=1 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b2ni.h /DSpec=2 /DSType=0 /DBump=1 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b3ni.h /DSpec=3 /DSType=0 /DBump=1 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b1ai.h /DSpec=1 /DSType=1 /DBump=1 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b2ai.h /DSpec=2 /DSType=1 /DBump=1 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b3ai.h /DSpec=3 /DSType=1 /DBump=1 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b1si.h /DSpec=1 /DSType=2 /DBump=1 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b2si.h /DSpec=2 /DSType=2 /DBump=1 /DIllumMap=1 $(PS_3D_SRC) $(FXC) /nologo /T ps_2_0 /Fh $(BUILD_HLSL_3D_DIR)/Mtl1PS_b3si.h /DSpec=3 /DSType=2 /DBump=1 /DIllumMap=1 $(PS_3D_SRC) $(VS_3D_INCLUDE) : $(VS_3D_SRC) $(HLSL_3D_INCLUDES) $(FXC) /nologo /T vs_2_0 /Fh $(VS_3D_INCLUDE) /DVertexType=ObjVertex $(VS_3D_SRC) $(BUILD_DIR)/$(PRISM_JNI_PKG)_%.h : $(PRISM_D3D_CLASS_DIR)/$(PRISM_PKG_PATH)/%.class $(JAVAH) -force -o $@ -jni -classpath "$(PRISM_D3D_CLASS_DIR)\;$(PRISM_DEP_CP)" $(PRISM_PKG).$* sanity: @if [ ! -d $(JDK_HOME) ]; then \ echo "ERROR: path to Java 6 SDK: $(JDK_HOME) is not found."; \ echo "Override the location on the command line"; \ echo "using ALT_BOOTDIR variable."; \ echo "Sanity check failed."; \ exit 1; \ fi; @if [ ! -d $(DXSDK_PATH) ]; then \ echo "ERROR: path to DirectX 9 SDK: $(DXSDK_PATH) is not found."; \ echo "Override the location on the command line"; \ echo "using ALT_DXSDK_PATH variable."; \ echo "Sanity check failed."; \ exit 1; \ fi; .build-pre: sanity @mkdir -p $(BUILD_DIR) $(BUILD_HLSL_3D_DIR) $(DIST_DIR) .build-post: # clean #clean: .clean-pre .clean-impl .clean-post clean: .clean-pre .clean-post rm -rf $(BUILD_DIR) $(DIST_DIR) .clean-pre: # Add your pre 'clean' code here... .clean-post: # Add your post 'clean' code here... # clobber #clobber: .clobber-pre .clobber-impl .clobber-post clobber: .clobber-pre .clobber-post rm -rf $(BUILD_DIR) $(DIST_DIST) .clobber-pre: .clobber-post: # Add your post 'clobber' code here... # all #all: .all-pre .all-impl .all-post all: .all-pre build .all-post .all-pre: # Add your pre 'all' code here... .all-post: # Add your post 'all' code here... # help help: .help-pre .help-impl .help-post .help-pre: # Add your pre 'help' code here... .help-post: # Add your post 'help' code here... .PRECIOUS: $(JNI_INCLUDES) # include project implementation makefile include nbproject/Makefile-impl.mk