comparison modules/javafx.web/src/main/native/Source/WebCore/testing/MockGamepad.h @ 11208:db2c977a840b

8220147: Cherry pick GTK WebKit 2.22.7 changes Reviewed-by: mbilla, kcr
author arajkumar
date Fri, 08 Mar 2019 14:03:47 +0530
parents
children
comparison
equal deleted inserted replaced
-1:000000000000 0:619ad45d4aae
1 /*
2 * Copyright (C) 2016 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #pragma once
27
28 #if ENABLE(GAMEPAD)
29
30 #include "PlatformGamepad.h"
31
32 namespace WebCore {
33
34 class MockGamepad : public PlatformGamepad {
35 public:
36 MockGamepad(unsigned index, const String& gamepadID, unsigned axisCount, unsigned buttonCount);
37
38 const Vector<double>& axisValues() const final { return m_axisValues; }
39 const Vector<double>& buttonValues() const final { return m_buttonValues; }
40
41 void updateDetails(const String& gamepadID, unsigned axisCount, unsigned buttonCount);
42 bool setAxisValue(unsigned index, double value);
43 bool setButtonValue(unsigned index, double value);
44
45 private:
46 Vector<double> m_axisValues;
47 Vector<double> m_buttonValues;
48 };
49
50 }
51
52 #endif // ENABLE(GAMEPAD)